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Old May 16, 2008, 10:47 AM // 10:47   #41
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Quote:
Originally Posted by isamu kurosawa
You forgot the most improtant "pro". AoE knockdown at will.
sorry my bad, fixed.
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Old May 16, 2008, 11:33 AM // 11:33   #42
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Heres to hoping this next skill balance is a big one that includes clamour. Somehow i doubt it though, even with the whole pvp-pve split.

I still think making it an elite version of ancestors would be best.
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Old May 16, 2008, 02:35 PM // 14:35   #43
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/agree
I doubt they ll fix Clamor ....
Maybe a nerf on ancestor's. Thats more likely
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Old May 16, 2008, 04:59 PM // 16:59   #44
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in that case i demand an extra elite PVP only skill:

"Nerfed was Togo"
item spell: 5 energy 1sec cast 20 recharge (spawning)
the next 5-40 sec for each nerfed skill you have in your skill bar all dmg done by you - direct or indirect - increases by 5%.

Last edited by spirit of defeat; May 16, 2008 at 05:03 PM // 17:03..
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Old May 16, 2008, 07:04 PM // 19:04   #45
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Sweet mercy, I hope and prey they don't nerf AR. It's the GwG ritualist's love object.
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Old May 17, 2008, 02:41 PM // 14:41   #46
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Most important thing to consider when using [[Clamor of souls] is that spirits count as allies.
So I guess its main function is to drop multiple spirits in the same space then use the skill get rid of melee's trying to attack your spirits.

As I doubt there's any situation where getting 1 more melee off your spirits will be useful I'd say it's a pretty poor skill.

However minions are allies too, and its a lot more logical to have a lot of minions and a lot of foes close together, so some kind of minion bomber that runs in with his minions might find a use for that skill.
(I'd call it a sueside bomber )

Not like I would know, but ursans have nearly the entire team in melee don't they? So it might be useful.

Last edited by System_Crush; May 17, 2008 at 02:45 PM // 14:45..
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Old May 17, 2008, 06:27 PM // 18:27   #47
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Clamor of Souls can be extremely fun with a mass spirit build.

Otherwise, I would run either: Offering of Spirit or Weapon of Remedy over it.

(This is starting to get me to make a new PvE Rit! My old one looks ugg.)
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Old May 17, 2008, 06:35 PM // 18:35   #48
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Why would you want to be in melee and deal potentially less damage than AR being cast on a warrior and letting you safe at the back.

The worst thing is that it doesn't even affect all foes around.
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Old May 17, 2008, 08:06 PM // 20:06   #49
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Quote:
Originally Posted by Tyla
Clamor of Souls can be extremely fun with a mass spirit build.
You could save time and just spec 12 in fire for [flame burst]
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Old May 19, 2008, 05:06 AM // 05:06   #50
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Quote:
Originally Posted by Dr Strangelove
You could save time and just spec 12 in fire for [flame burst]
ele isnt an option here
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Old May 20, 2008, 09:03 AM // 09:03   #51
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Quote:
Originally Posted by MasterSasori
ele isnt an option here
still it proves his point.
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Old May 28, 2008, 09:08 AM // 09:08   #52
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A vary large DOH! from me.

I recently got my fun little Rit to level 20 and Kainang Center and decided to get him his first elite, so had a quick scan through wiki lists, found what I thought was a good channeling elite and sent off my Mesmer to capture it. Then paid 10k for an elite rit tome and there I was happy as larry. All pleased with his nice new skill bar with its snazzy looking elite.

Then I find this thread.

Yes, yesterday I essentially paid 11k to give my rit Clamor of Souls...

So can I put my name down on the list for it to be given its essential buff please.

I'll now just shuffle off and cry again.
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Old Jun 02, 2008, 07:38 AM // 07:38   #53
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lol. Ruffenredie, that happened to me too! I got my elite Rt tome and got clamor of souls before reading the thread. The description never mentions it is in melee range. so add me to the list too!

I really thought it sounded nice too.............
at least make it casting range right???
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Old Jun 02, 2008, 10:57 AM // 10:57   #54
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Quote:
Originally Posted by spirit of defeat
[clamor of souls]
Minion's do count. There for it might be useful in AB. But you need to have at least more allies then enemy's. I never used it.
Allies need to be in range.

[ancestor's rage]
It has a smaller range. But none elite thus its better.

[destructive was glaive]
The biggest problem is it's upkeep. If only it last a bit longer. But it can do massive damage.
Damge on drop also does 10% AL penetration so damage is a big lower, not much.

[grasping was kuurong]
Same range as Clamor. Costs more, less damage. Longer recharge.
Grasping only has 2 pro's: It has knockdown. it's an item, your sure it hits all in range.
[destructive was glaive]
Is my choice out of these elite's
I know this was done ages ago - but since nobody brought it up - the Kuury damage is armour ignoring.
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Old Jun 02, 2008, 12:04 PM // 12:04   #55
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Quote:
Originally Posted by kazi_saki
lol. Ruffenredie, that happened to me too! I got my elite Rt tome and got clamor of souls before reading the thread. The description never mentions it is in melee range. so add me to the list too!

I really thought it sounded nice too.............
at least make it casting range right???
It doesn't say melee range because it isn't. It is nearby range, as it states on the skill description. Your thinknig of "Target foe and nearby" or "Nearby target foe" etc. The skill is nearby the caster, as with other pbaoe's.

I still believe an elite ancestor's is the way to go.

Or for something significantly stronger make is like ancestors, clumsiness and dwaynas sorrow. an aoe (whatever range needed) party enchantment that lasts for 1 sec, then deals X damage to one foe when it ends. Makes it useful in a large melee or minion team for frontline. but not as powerful with only one frontliner.

i.e.

Quote:
For 1 second, target ally and all nearby allies are Enchanted with clamor of souls. When this Enchantment ends, one random foe adjacent to target ally is struck for 30...110...130 lightning damage.

Last edited by isamu kurosawa; Jun 02, 2008 at 12:13 PM // 12:13..
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Old Jun 02, 2008, 12:57 PM // 12:57   #56
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Quote:
For 1 second, target ally and all nearby allies are Enchanted with clamor of souls. When this Enchantment ends, one random foe adjacent to target ally is struck for 30...110...130 lightning damage.
Still is pretty weak for normal play. You have to have 2 allies nearby each other AND have a warrior hitting on each of them. On the flip side, it would be horribly unbalanced for spikes and in certain rare situations. Have 5 people body blocking a target? Instant kill.
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Old Jun 02, 2008, 06:25 PM // 18:25   #57
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Quote:
Originally Posted by The Meth
Still is pretty weak for normal play. You have to have 2 allies nearby each other AND have a warrior hitting on each of them. On the flip side, it would be horribly unbalanced for spikes and in certain rare situations. Have 5 people body blocking a target? Instant kill.
I was referring more to a pve based update. There are better options for pvp but a skill liek that with a MM would work nicely.
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Old Jun 03, 2008, 08:23 AM // 08:23   #58
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Make it MM and caster range! it would rock! And would it be OP if the allied range was as far as a shout? that would be nice i think
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Old Jun 03, 2008, 01:19 PM // 13:19   #59
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Quote:
Originally Posted by kazi_saki
Make it MM and caster range! it would rock! And would it be OP if the allied range was as far as a shout? that would be nice i think
still the damage is bad.
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Old Jun 04, 2008, 03:19 AM // 03:19   #60
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......but it would be better than before. Thats as much as I hope for when it comes to Rt updates from Anet :P
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